| Name |
Mercenary General |
| Cost |
42 pts. |
| Factions |
Civilization |
| Alignment |
Neutral |
| Keywords |
Human * Martial |
| Size |
Medium |
| AC |
26 |
Fort |
22 |
Ref |
22 |
Will |
22 |
| Level |
10 |
Speed |
6 |
HP |
65 |
Blood |
30 |
| Attacks |
Sword: +17 vs AC; 15 Damage
|
| Abilities |
|
| Powers |
-
Cohort: Add 1 Human, Elf, or Dwarf from the Civilization faction with cost 16 or less to your warband; cohort does not add to warband's cost and does not count against creature limit in your warband; opponent scores VP normally for eliminating cohort.
|
| CR |
4 |
| Champion Powers |
- Use at any time. Allies with cost 20 or less have +2 Speed until end of round.
- Use at any time. One ally has +4 DEF until end of round.
- Use at any time. Allies with the same name as this creature's cohort (including the cohort) have +4
and Attack until end of round.
|
| Set |
Desert of Desolation |
| Rarity |
Rare |
| ID # |
21 /
60 |