Mercenary General (card)

Name Mercenary General
Cost 42 pts.
Factions Civilization
Alignment Neutral
Keywords Human * Martial
Size Medium
AC 26 Fort 22 Ref 22 Will 22
Level 10 Speed 6 HP 65 Blood 30
Attacks
  • {b} Sword: +17 vs AC; 15 Damage
Abilities
  • Unique
Powers
  • Cohort: Add 1 Human, Elf, or Dwarf from the Civilization faction with cost 16 or less to your warband; cohort does not add to warband's cost and does not count against creature limit in your warband; opponent scores VP normally for eliminating cohort.
CR 4
Champion Powers
  • Use at any time. Allies with cost 20 or less have +2 Speed until end of round.
  • Use at any time. One ally has +4 DEF until end of round.
  • Use at any time. Allies with the same name as this creature's cohort (including the cohort) have +4 {m} and {r} Attack until end of round.
Set Desert of Desolation
Rarity Rare
ID # 21 / 60
Mercenary General