| Name |
High Inquisitor |
| Cost |
49 pts. |
| Factions |
Civilization |
| Alignment |
Neutral |
| Keywords |
Human * Divine |
| Size |
Medium |
| AC |
23 |
Fort |
21 |
Ref |
21 |
Will |
21 |
| Level |
9 |
Speed |
6 |
HP |
75 |
Blood |
35 |
| Attacks |
Scimitar: +14 vs AC; 15 Damage
![[]](/ddmwebcard/img/symbols/attacks/checkbox_12.png) ![[]](/ddmwebcard/img/symbols/attacks/checkbox_12.png)
Inflict Serious Wounds: +12 vs DEF(Ref); 20 necrotic Damage
![[]](/ddmwebcard/img/symbols/attacks/checkbox_12.png)
Overbearing Presence: (burst 1, enemies only) Automatic hit; Dazed
|
| Powers |
![[]](/ddmwebcard/img/symbols/attacks/checkbox_12.png)
Cure Light Wounds: Use at start of this creature's turn. This creature or an adjacent ally heals 10 HP.
Inquisitor's Smite: Use before making a attack; +10 Damage AND target is Dazed (save ends).
|
| CR |
3 |
| Champion Powers |
- Use at start of round. Allies have +4 to saving throws until end of round.
- Use after this creature makes a d20 roll. Reroll.
|
| Set |
Unhallowed |
| Rarity |
Uncommon |
| ID # |
28 /
60 |