High Inquisitor (card)

Name High Inquisitor
Cost 49 pts.
Factions Civilization
Alignment Neutral
Keywords Human * Divine
Size Medium
AC 23 Fort 21 Ref 21 Will 21
Level 9 Speed 6 HP 75 Blood 35
Attacks
  • {b} Scimitar: +14 vs AC; 15 Damage
  • [][]{m} Inflict Serious Wounds: +12 vs DEF(Ref); 20 necrotic Damage
  • []{c} Overbearing Presence: (burst 1, enemies only) Automatic hit; Dazed
Powers
  • [][] Cure Light Wounds: Use at start of this creature's turn. This creature or an adjacent ally heals 10 HP.
  • [] Inquisitor's Smite: Use before making a {m} attack; +10 {m} Damage AND target is Dazed (save ends).
CR 3
Champion Powers
  • Use at start of round. Allies have +4 to saving throws until end of round.
  • Use after this creature makes a d20 roll. Reroll.
Set Unhallowed
Rarity Uncommon
ID # 28 / 60
High Inquisitor