Cleric of Dol Arrah (card)

Name Cleric of Dol Arrah
Cost 45 pts.
Factions Civilization
Alignment Good
Keywords Human * Divine
Size Medium
AC 24 Fort 22 Ref 22 Will 22
Level 10 Speed 6 HP 65 Blood 30
Attacks
  • {b} Halberd: +17 vs AC; 15 Damage
  • []{r} Dismissal: (range 5; Demon, Devil, or Planar target only) +15 vs DEF(Will); ongoing 25 Damage (save ends), ongoing 10 Damage (save ends) on miss
  • {r} Lance of Faith: (range 5): +15 vs DEF(Ref); 10 radiant Damage
Abilities
  • Aura of Protection from Evil: This creature and allies adjacent to it have +2 AC and +2 DEF against Evil enemies.
  • Reach 2
Powers
  • [][] Cure Wounds: Minor action; this creature or an adjacent ally heals 20 HP.
CR 4
Champion Powers
  • Use at start of round. Martial allies have +2 {m} Attack and +5 {m} Damage until end of round.
  • Use when an enemy misses with an attack. That enemy takes 5 radiant Damage.
Set Angelfire
Rarity Uncommon
ID # 2 / 60
Cleric of Dol Arrah