| Name |
Rashemi Witch |
| Cost |
43 pts. |
| Factions |
Wild |
| Alignment |
Good |
| Keywords |
Human * Arcane |
| Size |
Medium |
| AC |
24 |
Fort |
20 |
Ref |
20 |
Will |
25 |
| Level |
10 |
Speed |
6 |
HP |
65 |
Blood |
30 |
| Attacks |
Staff: +16 vs AC; 5 + 10 radiant damage.
Frost of Rashemen: (radius 1 within 10, enemy targets only) +16 vs. Reflex; 10 cold damage. Hit or miss, target is Slowed.
|
| Powers |
-
Place Magic: Replaces attack action: Each enemy occupying one of your enemy's victory areas takes 15 damage. Slide each enemy occupying one of your victory areas up to 1 square.
-
Rashemen Homeland: You roll 1 extra d20 when determining map choice.
-
Runescarred Protector: Cannot be targeted with
or attacks while adjacent to a Primal ally.
-
Wychlaren: Your warband cannot contain any other Arcane or Divine creatures.
|
| Set |
Player's Handbook Heroes: Series 2 |
| Rarity |
Special |
| ID # |
1 /
18 |