| Powers |
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Immune Poison
Clampdown: Use after this creature hits with a attack: Target of that attack is Immobilized (save ends). RECHARGE at end of this creature's turn if this creature is not adjacent to an Immobilized enemy.
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Sneak Attack 10: Whenever this creature hits an enemy granting it combat advantage: +10 damage on that attack.
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Vicious Jaws: Whenever this creature makes an attack against an Immobilized target: This creature has combat advantage on that attack.
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Wandering Monster: During your set-up: This creature starts in a random victory area.
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