Cleric of Order (card)

Name Cleric of Order
Cost 24 pts.
Factions Civilization
Alignment Good
Keywords Human * Divine
Size Medium
AC 19 Fort 17 Ref 17 Will 17
Level 5 Speed 6 HP 40 Blood 20
Attacks
  • {b} Quarterstaff: +7 vs AC; 5 + 5 radiant Damage
  • {r} Command: (range 10) +10 vs DEF(Will); Dazed AND slide 2 squares
Powers
  • [][] Restore Order: Minor action; end 1 condition with a duration of (save ends) on 1 ally within 5 squares of this creature.
CR 3
Champion Powers
  • Use at start of round. Allies have +2 DEF until end of round.
  • Use when a living ally ends its turn in one of your victory areas. That ally heals 10 HP.
Set Harbinger
Rarity Uncommon
ID # 1 / 80
Cleric of Order